This is the fifth part of the series on how to build a 2D Platformer Game using Godot Game Engine. If you miss the last part you can read it here Godot 3.2 Guide To Build Your 2D Platformer Game - Part 4 (Creating the Player) https://www.youtube.com/watch?v=m70XwZbO8s4 Go to Player scene and add child node. … Continue reading Godot 3.2 Guide To Build Your 2D Platformer Game – Part 5 (Camera That Follows The Player, Background And Resetting the Game)
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Godot 3.2 Guide To Build Your 2D Platformer Game – Part 4 (Creating the Player)
This is the fourth part of the on going series on how to build a 2D Platformer Game using Godot Game Engine. If you miss the last part you can read it here Godot 3.2 Guide To Build Your 2D Platformer Game - Part 3 (Spawning Platforms Dynamically) https://www.youtube.com/watch?v=m70XwZbO8s4 In the Scenes folder add a … Continue reading Godot 3.2 Guide To Build Your 2D Platformer Game – Part 4 (Creating the Player)
Godot 3.2 Guide To Build Your 2D Platformer Game – Part 3 (Spawning Platforms Dynamically)
This is the third part of the on going series on how to build a 2D Platformer Game using Godot Game Engine. If you miss the last part you can read it here. Godot 3.2 Guide To Build Your 2D Platformer Game - Part 2 (Creating a Platform) https://www.youtube.com/watch?v=m70XwZbO8s4 Add a new folder inside the … Continue reading Godot 3.2 Guide To Build Your 2D Platformer Game – Part 3 (Spawning Platforms Dynamically)
Godot 3.2 Guide To Build Your 2D Platformer Game – Part 2 (Creating a Platform)
This is the second part on how to build a 2D Platformer Game using Godot game engine. If you miss the first part, here is the link for it Godot 3.2 Guide To Build Your 2D Platformer Game - Part 1 https://www.youtube.com/watch?v=m70XwZbO8s4 In this part we will build our platforms where the user can jump … Continue reading Godot 3.2 Guide To Build Your 2D Platformer Game – Part 2 (Creating a Platform)
Godot 3.2 Guide To Build Your 2D Platformer Game – Part 1
Before we start building our game, there are things that we need to download. First, is the Godot game engine which you can download on your website or just click on this link https://godotengine.org/download I'm using the 64bit standard version of Godot game engine, to follow along I recommend to download the same version. Then … Continue reading Godot 3.2 Guide To Build Your 2D Platformer Game – Part 1
ASP.NET Core 3.1 Clean Architecture – Invoice Management App (Part 5 NSwag – Setting up Swagger and Auto generate API client code)
How to use NSwag in ASP.Net Core 3.1 to generate API client code.
ASP.NET Core 3.1 Clean Architecture – Invoice Management App (Part 4 AutoMapper – Map object properties to another object)
AutoMapper is a library that can map your object properties with the other object. By default, It maps the value of one object to another by looking on the properties with similar names from the source object to destination object.
ASP.NET Core 3.1 Clean Architecture – Invoice Management App (Part 3 MediatR and FluentValidation)
We will follow CQRS (Command Query Responsibility Segregation) approach in handling our data. We will use MediatR to handle the mappings of request to response and FluentValidation for validation.
ASP.NET Core 3.1 Clean Architecture – Invoice Management App (Part 1)
If you are not familiar with clean architecture, following along this article will help you understand it. I will try create my own implementation of clean architecture based on Jason Taylor's clean architecture.
ASP.NET Core 3.1 with React: Facebook external login
In this article I will teach you how to add Facebook external login in your ASP.NET Core 3.1 application with react. This is a continuation of my previous article ASP.NET Core 3.1 with React: User Authentication and Registration you might want to have a look on it before continuing.